• 作者:老汪软件技巧
  • 发表时间:2024-08-23 07:02
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什么是贪心算法(greedy algorithm)

贪心算法是一种常见的算法设计策略。它的基本思想是在每一步都做出当前看起来最好的选择,也就是说,它总是试图在当前状态下做出局部最优的选择,从而希望能够最终得到全局最优的解。

贪心算法的特点如下:

贪心算法总是做出当时看起来最好的选择,不考虑这一选择是否会影响到以后的情况。

贪心算法一般用于求解一些最优化问题,如最短路径、最小生成树等。

贪心算法不保证能得到全局最优解,但它能得到一个可行解。有时候这个可行解就是全局最优解,有时候是近似解。

贪心算法的关键是要正确地定义问题的局部最优策略,并且证明这种局部最优策略能导致全局最优。

贪心算法的典型应用有:

最小生成树算法(Kruskal算法、Prim算法)Huffman编码找零钱问题路径规划问题(如Dijkstra算法)作业调度问题

总的来说,贪心算法是一种简单有效的算法设计思想,它通过做出局部最优选择的方式来解决全局优化问题。尽管不保证能得到全局最优解,但在许多实际问题中仍然被广泛使用。

什么是霍夫曼编码

霍夫曼编码是一种用于无损数据压缩的编码方式,它是由大卫·霍夫曼(David Huffman)在1952年提出的。

霍夫曼编码的基本思想如下:

根据字符出现的频率,给每个字符分配不等长的二进制编码。出现频率高的字符分配较短的编码,出现频率低的字符分配较长的编码。

构建一棵二叉树,将叶子节点表示为原始字符,每个字符的编码就是从根节点到该叶子节点的路径。

构建二叉树的过程是自底向上的。首先将所有字符以及其出现频率作为叶子节点,然后每次选择出现频率最小的两个节点,合并为一个新的节点,直到最后只剩一个根节点。

每个字符的编码就是从根节点到该字符叶子节点的路径,左子树编码为0,右子树编码为1。

这样构造出来的编码具有前缀码的性质,即任何一个字符的编码都不是其他字符编码的前缀。这种性质保证了解码的唯一性和无歧义性。

与其他编码方式相比,霍夫曼编码具有以下优点:

能够根据字符出现频率动态分配编码长度,充分利用了字符的概率特征。编码和解码的过程都很简单,实现起来也很容易。适用于各种类型的输入数据,压缩效果良好。

霍夫曼编码被广泛应用于文本压缩、图像压缩等各种无损数据压缩领域。

Swift代码实现

import UIKit
// 定义一个HuffmanNode类表示霍夫曼树的节点
class HuffmanNode {
    var character: Character?
    var frequency: Int
    var left: HuffmanNode?
    var right: HuffmanNode?
    init(character: Character?, frequency: Int) {
        self.character = character
        self.frequency = frequency
    }
}
class ViewController: UIViewController {
    // 构建霍夫曼树
    func buildHuffmanTree(from text: String) -> HuffmanNode {
        var charFrequency = [Character: Int]()
        for char in text {
            charFrequency[char] = (charFrequency[char] ?? 0) + 1
        }
        var nodes = charFrequency.map { HuffmanNode(character: $0.key, frequency: $0.value) }
        nodes.sort { $0.frequency < $1.frequency }
        while nodes.count > 1 {
            let left = nodes.removeFirst()
            let right = nodes.removeFirst()
            let parent = HuffmanNode(character: nil, frequency: left.frequency + right.frequency)
            parent.left = left
            parent.right = right
            nodes.append(parent)
            nodes.sort { $0.frequency < $1.frequency }
        }
        return nodes.first!
    }
    // 生成霍夫曼编码表
    func generateHuffmanCode(from root: HuffmanNode) -> [Character: [Bool]] {
        var codeTable = [Character: [Bool]]()
        func traverse(node: HuffmanNode?, currentCode: [Bool]) {
            guard let node = node else { return }
            if let char = node.character {
                codeTable[char] = currentCode
            }
            traverse(node: node.left, currentCode: currentCode + [false])
            traverse(node: node.right, currentCode: currentCode + [true])
        }
        traverse(node: root, currentCode: [])
        return codeTable
    }
    // 编码
    func encode(text: String, using codeTable: [Character: [Bool]]) -> [Bool] {
        var encodedBits = [Bool]()
        for char in text {
            if let code = codeTable[char] {
                encodedBits.append(contentsOf: code)
            } else {
                print("Character not found in the code table: \(char)")
            }
        }
        return encodedBits
    }
    // 解码
    func decode(bits: [Bool], using root: HuffmanNode) -> String {
        var currentNode = root
        var decodedText = ""
        for bit in bits {
            if bit == false {
                currentNode = currentNode.left!
            } else {
                currentNode = currentNode.right!
            }
            if let char = currentNode.character {
                decodedText.append(char)
                currentNode = root
            }
        }
        return decodedText
    }
    override func viewDidLoad() {
        super.viewDidLoad()
        // 示例用法
        let text = "Hello, World!"
        let root = buildHuffmanTree(from: text)
        let codeTable = generateHuffmanCode(from: root)
        let encodedBits = encode(text: text, using: codeTable)
        let decodedText = decode(bits: encodedBits, using: root)
        print("Original text: \(text)")
        print("Encoded bits: \(encodedBits)")
        print("Decoded text: \(decodedText)")
    }
}

Dart代码实现

import 'package:flutter/material.dart';
// 定义一个HuffmanNode类表示霍夫曼树的节点
class HuffmanNode {
  final String? character;
  final int frequency;
  HuffmanNode? left;
  HuffmanNode? right;
  HuffmanNode({this.character, required this.frequency});
}
class HuffmanCoding {
  // 构建霍夫曼树
  HuffmanNode buildHuffmanTree(String text) {
    final Map charFrequency = {};
    for (var char in text.split('')) {
      charFrequency[char] = (charFrequency[char] ?? 0) + 1;
    }
    final List nodes = charFrequency.entries
        .map((entry) => HuffmanNode(character: entry.key, frequency: entry.value))
        .toList();
    nodes.sort((a, b) => a.frequency.compareTo(b.frequency));
    while (nodes.length > 1) {
      final left = nodes.removeAt(0);
      final right = nodes.removeAt(0);
      final parent = HuffmanNode(
          frequency: left.frequency + right.frequency);
      parent.left = left;
      parent.right = right;
      nodes.add(parent);
      nodes.sort((a, b) => a.frequency.compareTo(b.frequency));
    }
    return nodes.first;
  }
  // 生成霍夫曼编码表
  Map> generateHuffmanCode(HuffmanNode root) {
    final Map> codeTable = {};
    void traverse(HuffmanNode? node, List currentCode) {
      if (node == null) return;
      if (node.character != null) {
        codeTable[node.character!] = currentCode;
      }
      traverse(node.left, List.from(currentCode)..add(false));
      traverse(node.right, List.from(currentCode)..add(true));
    }
    traverse(root, []);
    return codeTable;
  }
  // 编码
  List encode(String text, Map> codeTable) {
    final List encodedBits = [];
    for (var char in text.split('')) {
      if (codeTable.containsKey(char)) {
        encodedBits.addAll(codeTable[char]!);
      } else {
        print('Character not found in the code table: $char');
      }
    }
    return encodedBits;
  }
  // 解码
  String decode(List bits, HuffmanNode root) {
    HuffmanNode currentNode = root;
    String decodedText = '';
    for (var bit in bits) {
      if (bit == false) {
        currentNode = currentNode.left!;
      } else {
        currentNode = currentNode.right!;
      }
      if (currentNode.character != null) {
        decodedText += currentNode.character!;
        currentNode = root;
      }
    }
    return decodedText;
  }
}
void main() {
  runApp(MyApp());
}
class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Huffman Coding Example')),
        body: HuffmanExample(),
      ),
    );
  }
}
class HuffmanExample extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    final text = 'Hello, World!';
    final huffman = HuffmanCoding();
    final root = huffman.buildHuffmanTree(text);
    final codeTable = huffman.generateHuffmanCode(root);
    final encodedBits = huffman.encode(text, codeTable);
    final decodedText = huffman.decode(encodedBits, root);
    return Padding(
      padding: const EdgeInsets.all(16.0),
      child: Column(
        crossAxisAlignment: CrossAxisAlignment.start,
        children: [
          Text('Original text: $text'),
          SizedBox(height: 10),
          Text('Encoded bits: $encodedBits'),
          SizedBox(height: 10),
          Text('Decoded text: $decodedText'),
        ],
      ),
    );
  }
}